Tower
The Tower is an infinite auto-battle gauntlet fought with a team of Lunari. Each floor gets progressively harder. Climb as high as your team's strength will take you.
Commands
| Command | Description | ||
|---|---|---|---|
/tower type:Status |
View your Tower progress, team, and token balance. (no options) | ||
/tower type:Team |
Choose which saved team to field in the Tower (build teams in /list). (no options — uses a dropdown) | ||
/tower type:Climb |
Climb floors in the Tower with your team. Auto-stops when your whole team is defeated. Options
| ||
/tower type:Shop |
Browse the tower token shop. (no options) | ||
/tower type:Buy |
Spend tower tokens on a shop reward. Options
|
How It Works
Tower combat is automatic and uses your team's Lunari stats (base stats + equipped gear + Lunari Rank). Each floor scales enemy HP and attack.
Floors are fought as a sequential 1v1 chain: your active Lunari fights until it faints, then the next steps in. HP carries over between floors, so a bigger, stronger team climbs higher.
Team slots unlock with progress: slot 2 at floor 30, then 3/4/5/6 at floors 60/100/150/200.
Rewards per floor: gold, trainer XP, tower tokens, and occasionally rare materials.
Tower tokens are exclusive and only earned here. Spend them in the tower shop on XP crystals, eggs, gold, and gems.
Tips
Equip gear and rank up the Lunari on your tower team — their stats decide how high you climb.
Build a dedicated tower team in /list and assign it with /tower type:Team.
Use /tower type:Climb 10 to batch-clear floors when your team out-levels them.