Battle
Battle is the core progression system. Fight bosses at your location to unlock new areas, or grind minions for XP between boss attempts.
Commands
| Command | Description | ||
|---|---|---|---|
/battletype:Boss |
Challenge the boss at your current location. (no options) | ||
/battletype:Boss info |
View information about the boss at your current location. (no options) | ||
/battletype:Minion |
Battle a minion for XP. Non-catchable instance battle. (no options) | ||
/battletype:Flee |
Flee from your current battle. (no options) | ||
/battletype:Exit |
Force-exit your active battle. Options
|
How It Works
/battle type:Minion — grind them for XP and gold when a boss is too strong./battle type:Boss info and bring the right Lunari.Trainer Level & Fielding Caps
Your Trainer Level limits how strong a Lunari you can deploy in battle. The cap is your Trainer Level plus a bonus that grows as you progress, never exceeding Lv.100. This is why a freshly traded or over-leveled catch may be locked out until your Trainer catches up.
| Trainer Level | Bonus | Max Lunari you can field |
|---|---|---|
| 1 – 25 | +10 | Trainer Lv. + 10 (up to Lv.35) |
| 26 – 50 | +15 | Trainer Lv. + 15 (up to Lv.65) |
| 51 – 75 | +20 | Trainer Lv. + 20 (up to Lv.95) |
| 76 – 100 | +25 | Trainer Lv. + 25 (up to Lv.100) |
Example: to field a Lv.95 Lunari (the recommended power for a Lv.95 boss) you need Trainer Lv.75, the first level whose +20 bonus reaches 95. Trainer Lv.74 tops out at Lv.94.
Tips
Use /battle type:Boss info before committing to a fight. Check the boss level and element first.
Grind minions with /battle type:Minion to level up before tackling a tough boss.
STAB moves (+20%) plus type advantage (+25%) stacks to very strong damage.
If a strong Lunari is locked out of battle, level up your Trainer first. To field a Lv.95 Lunari you need Trainer Lv.75.