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Battle

Battle is the core progression system. Fight bosses at your location to unlock new areas, or grind minions for XP between boss attempts.

Commands

Command Description
/battletype:Boss Challenge the boss at your current location. (no options)
/battletype:Boss info View information about the boss at your current location. (no options)
/battletype:Minion Battle a minion for XP. Non-catchable instance battle. (no options)
/battletype:Flee Flee from your current battle. (no options)
/battletype:Exit Force-exit your active battle.
Options
user (Admin only) End this user's active battle instead of your own

How It Works

Boss battles
Location-based and scale by region. Beating a boss unlocks the next location and pays gold, XP and materials.
Minion fights
Weaker, non-catchable enemies via /battle type:Minion — grind them for XP and gold when a boss is too strong.
Element advantage
Super effective hits deal 1.25× damage, resisted hits 0.8×. Check the boss with /battle type:Boss info and bring the right Lunari.
Move counters
Entering a fight is free. Each move carries its own MC, refreshed every battle, and locks at 0 — a Focus Potion refills them mid-fight.
Region battles
Every region's last location is fought with your whole Team of 6, and winning it costs none of your lifetime boss wins.
Turn order
Speed decides who strikes first, and a knockout denies the answer — see the Battle Advanced guide for the damage formula and every status effect.
Fielding cap
Your Trainer Level caps how strong a Lunari you can field — your Trainer Level plus a bonus that grows as you progress: +10 at Lv.1-25, +15 at Lv.26-50, +20 at Lv.51-75, +25 at Lv.76-100, never above Lv.100. A Trainer Lv.75 can field a Lv.95 Lunari (the recommended power for a Lv.95 boss).

Trainer Level & Fielding Caps

Your Trainer Level limits how strong a Lunari you can deploy in battle. The cap is your Trainer Level plus a bonus that grows as you progress, never exceeding Lv.100. This is why a freshly traded or over-leveled catch may be locked out until your Trainer catches up.

Trainer Level Bonus Max Lunari you can field
1 – 25 +10 Trainer Lv. + 10 (up to Lv.35)
26 – 50 +15 Trainer Lv. + 15 (up to Lv.65)
51 – 75 +20 Trainer Lv. + 20 (up to Lv.95)
76 – 100 +25 Trainer Lv. + 25 (up to Lv.100)

Example: to field a Lv.95 Lunari (the recommended power for a Lv.95 boss) you need Trainer Lv.75, the first level whose +20 bonus reaches 95. Trainer Lv.74 tops out at Lv.94.

Tips

Use /battle type:Boss info before committing to a fight. Check the boss level and element first.

Grind minions with /battle type:Minion to level up before tackling a tough boss.

STAB moves (+20%) plus type advantage (+25%) stacks to very strong damage.

If a strong Lunari is locked out of battle, level up your Trainer first. To field a Lv.95 Lunari you need Trainer Lv.75.